Generally I don't put up school work, but I'm pretty happy with how this is going. I was jumping back
and forth between what I wanted to do for my final in advanced modeling, and didn't really settle on
this until a week before it was due, so finishing it quickly was vital.
I used the strengths of Max and Maya's workflow to finish the realtime modeling sections as quickly as
possible, Zbrush was used for sculpting, Photoshop for texturing, and Xnormal for baking my normal
and occlusion maps. All in all about 40 hours of work between tuesday and saturday. All that's left
now is rigging, so posed shots, and perhaps some unreal 3 ones are forthcoming.




(GOW/Unreal 3 screengrap)



(All textures rendered onto a flat plane)
